After making a few changes in my application, my textures are no longer showing. So far I've checked the following:
- The camera direction hasn't changed.
- I can see the vectors (when colored instead of textured).
Any usual suspects?
From stackoverflow
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You may want to check the following:
glEnable(GL_TEXTURE_2D);
presenceglBindTexture(GL_TEXTURE_2D, texture[i]);
andglBindTexture(GL_TEXTURE_2D, 0);
when you don't need texture anymore
nbolton : Even though I had both these, the issue still wasn't resolved. After doing some heavy refactoring, it started working again. I suspect it was perhaps a translation issue, but thanks for the suggestions anyway; I have accepted this answer as it has the highest upvotes! :)Hooray Im Helping : I did have a problem with my textures, and calling `glEnable(GL_TEXTURE_2D);` fixed my problem. Thank you. -
A few more things to check:
- glColorMaterial(...); To make sure colors aren't overwriting the texture
- glEnable/glDisable(GL_LIGHTING); Sometimes lighting can wash out the texture
- glDisable(GL_BLEND); Make sure that you're not blending the texture out
- Make sure the texture coordinates are set properly.
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Does a glColor3ub(255,255,255) before rendering your textured object help? I think the default OpenGL state multiplies the current glColor by the incoming texel; a stray glColor3ub(0,0,0) will make all your textures look black.
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